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Monthly: January, 2011

NSString and Key-Value Coding

Stephen Furlani 2011-01-20 Games

Ugh, so on my way to making awesome Apps, I feel like I need to “upgrade” the basic libraries the iOS SDK comes with. Today was one of those instances. I needed to upgrade their String class NSString so that it could replace keys in it’s string with values from a NSDictionary. The following is

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There be Dragons...

Stephen Furlani 2011-01-17 Uncategorized

Woo! Second update this holiday weekend. Dragons provided by: EBTsukuruCharMonsters2008_04 Still following some of Ray Wenderlich’s tutorials.

Mazes!!!

Stephen Furlani 2011-01-16 Uncategorized

Woo!  I’ve got mazing done!  Haha, hopefully this will rock.  I’m using “A* Pathing” to perform the searches.  Also, I’m caching these paths, so hopefully all I need to do is find 1 path per level (unless the player updates their path) and then all monsters will be able to walk this path.  That’ll come

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