I’ve done some more work on Laser Squid Nemesis!!! So go check it out. You don’t want to miss out on this Deep and Immersive experience! 😀
Decisions, Decisions!!! I’m trying to decide on a theme for Strong Fortress. I have the “Stone Motif” that you’ve seen in the videos, but I keep thinking that if I want to parody 16-bit RPGs, I need a more RPG-Looking layout… So…. what do you think!? Should I keep the stones, or go with the
Okay, so I got fed up with XCode’s default headerdoc format. And how NOTHING was showing up in all the C++ code libraries I use. So, I changed it. Here’s the details so you can to! $ cd /Developer/Library/PrivateFrameworks/XcodeEdit.framework/Versions/A/Resources $ cp C.xclangspec C.xclangspec.bkup $ vim C.xclangspec In the file, search with /MARK: HeaderDoc to find
Had a couple of solid Saturdays to work on my Tower Defense game, and it’s coming along nicely! Added a main menu and popups. Here’s a video: Horay! Progress! It’s looking more like a real game now!