I actually have some new art done by a professional artist! Mitchell Ray was kind enough to do the pixel art and animations. So, without further ado…
So I promised some custom NSDictionary key code and here it is. For those of you not in the know, I’m using A* Pathing for my monsters. For a game like this, A* Pathing is really easy. I have a 10×10 grid of 32×32 squares, so it’s not like I’m Pathing across the entire 320×320