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Dev Blog

RIFTS "Hand to Hand" Combat... and ranged attacks.

Stephen Furlani June 13, 2012 Uncategorized No Comments

So, following on the heels of my post about MDC AR and Skills in RIFTS, I’d like to propose a change to the HtH Combat Skills and Weapon Proficiency which should mesh well with the MDC AR post and natural language.  My goals were to reduce the amount of math and referring to the rules while creating

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Continued RIFTS Complexity Discussion

Stephen Furlani June 13, 2012 Uncategorized No Comments

So, since I didn’t really have anything better to do in my spare time, I took a crack at updating the Damage/AR rules for RIFTS. I like Mega-Damage.  Sure, it doesn’t belong anywhere except in RIFTS, but RIFTS without Mega-Damage would just be…. I dunno, boring.  Not-RIFTS, as it were.  So instead of trying to

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RIFTS Discussion on Complexity

Stephen Furlani June 12, 2012 Uncategorized No Comments

So Ross Watson (a friend of mine and my GM when he was in MD) just posted a response to Kevin Siembieda’s latest “survey” regarding RIFTS and customer satisfaction. The “market survey” in question suffers greatly from Acquiescence Bias – thus making it completely useless to support his claim that RIFTS is relevant in the

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On the App Store!

Stephen Furlani March 14, 2012 Uncategorized 1 Comment

Woo!  A new app is up on the App Store. DnD 4e Character Sheet Viewer. Woo!

Serious Progress

Stephen Furlani February 26, 2012 Uncategorized No Comments

After getting the basics of the Character Viewer down last weekend, I spent today re-writing a new UI for the app. It looks gorgeous… screenshots below:

Different Things

Stephen Furlani February 21, 2012 Uncategorized No Comments

What we need is a divershion. So, a friend of mine posed the question “how much would it take to make an iOS file reader for the DnD character files.” And the answer turns out, not that much. The app is still in progress, but screenshots attached.

"Progress?" or "Live and Learn"

Stephen Furlani February 14, 2012 Uncategorized No Comments

So… the last update I gave I updated the app to iOS 4. Sigh… it’s now up to iOS 5.   I’ve gotten quite used to ARC at work now, but since Cocos2D doesn’t use it yet, the game is still without ARC.  Brain didn’t shift over tonight though, and learned the hard way that

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Progress!

Stephen Furlani October 22, 2011 Uncategorized No Comments

Yay! I’ve actually made some progress… and, as I hoped, monsters update their paths dynamically based on the objects around them.  So construction mid-game shouldn’t be (much of) an issue.  Check out the video of everything in action!

Progress...

Stephen Furlani October 21, 2011 Uncategorized No Comments

… or the lack thereof. Sigh. Life. but I’m back on something that resembles a track. My brain is just getting pulled in too many directions right now. It’s thinking more about a real production run of Laser Squid Nemesis!! and my next project (a shining-force style game) than my current one. I have upgraded

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New Art!

Stephen Furlani August 14, 2011 Uncategorized No Comments

I actually have some new art done by a professional artist! Mitchell Ray was kind enough to do the pixel art and animations. So, without further ado…  

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  • Recent Posts

    • RIFTS “Hand to Hand” Combat… and ranged attacks.
    • Continued RIFTS Complexity Discussion
    • RIFTS Discussion on Complexity
    • On the App Store!
    • Serious Progress
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    • Will on On the App Store!
    • Nathan Skipper IV on Theme Decisions…
    • Stephen Furlani on There be Dragons…
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